My weighted companion cube
Before I euthanized it, obviously.
Playing my way through Portal and Portal 2 for the first time this Christmas. I know, I know…they’re getting on for six and three years old, respectively. I was a huge fan of the HalfLife games, but I put off playing Portal — mostly because I knew it was a puzzle game, and puzzles enrage me. I’m bad at puzzles, but I think I should be good at them on account of I am a smarty pants.
It makes me sad when things demonstrate that I am stupid.
BUT, as it turns out, the puzzles in Portal are highly visual, so I’m really pretty good at them. Yay!
Two things I want to mention. First, computer graphics have developed to the point that a six year old game still looks spectacular. The three year old game looks better, but only just. So we don’t have to chase that technology so hard at the moment.
And second, I am blown away by the maturity of the story line. I don’t mean mature like PG-13 mature; I mean it’s funny, subtle, clever and unexpected. The dialogue is wonderful, the plot is complex. It is not by any means just a puzzle game — or a shoot-em-up, for that matter.
This is as engaging as any movie or novel.
I know, I know…a certain percent of my readership hates computer game posts, but I am loving this thing so much. And I am positively determined not to talk current events until the New Year.