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That hurt

No Man’s Sky is a space exploration game. You discover new planets, collect resources, identify wildlife, build bases and continually upgrade your equipment so you can do more of those things.

I’m enjoying it. It’s a good gin and tonic game – lazily floating round the galaxy mining asteroids with the occasional frisson of intergalactic adventure.

And then I read a review that said it’s basically an inventory management game and it broke my heart.

Because that’s exactly what it is. You need all kinds of different materials to make things and there isn’t enough room to keep them in any one base, ship or exosuit. So you ferry junk around until you have the chromatic metal and ferrite dust where you need them when you need them.

Sigh. I’ll never be a swashbuckler.


Comment from Skandia Recluse
Time: November 1, 2021, 8:53 pm

Sid Meier’s ‘Civilization’ game is basically a spreadsheet which makes it very difficult to beat because the computer never miscalculates. I have a love/hate relationship with that game. Haven’t played it in a long time.

Comment from QuasiModo
Time: November 1, 2021, 9:36 pm

So what if it’s an inventory management game as long as it turns your wheels?…*somebody* has to manage the inventory! :+)

Comment from Timbotoo
Time: November 1, 2021, 11:41 pm

Don’t be despondent! If you master it you may be the One (Matrix reference) who will solve the Supply Chain problem.

Comment from S. Weasel
Time: November 1, 2021, 11:54 pm

Skandia, it was either Civ II or III where the AI wasn’t that clever and sometimes you could build a honking great nuclear society while the other guys were still throwing rocks.

Then, at three in the morning, you could march across the globe tramping civilizations beneath your sandals. Oh, that guillotine animation!

That was the last time I loved Civilization.

Comment from durnedyankee
Time: November 2, 2021, 1:06 am

Y’all probably object when the random supply shortage rules directly affect your units precisely when it’s most advantageous for the AI too.

Inventory management game? That’s basically life and certainly the difference between a successful civilization and a bunch of mud hut civilizations.

Have these critics never heard “for want of a nail a shoe was lost…for want of a shoe a horse…” And so on?


Comment from BJM
Time: November 3, 2021, 3:14 pm

I’ve a huge work push on at the moment but played a little late last night. I too enjoyed it. When will game makers realize that not all of us want to swash the buckle. They keep churning out versions of the same old, same old…don’t get me wrong a RPG like Wild Hunt is satisfying when you’re in the mood, but mostly I prefer to rule the world by owning everything.

I. Hate. CIV. (yes, I keep coming back, dammit)

Comment from BJM
Time: November 3, 2021, 3:40 pm

@Durned your comment dovetails into a conversation a friend and I had recently. We are witnessing not merely a cultural shift, but a civilizational shift. Unfortunately, it is being carried out by ninnies who are bent on repeating the worse in humankind’s history, where it leads is hard to say. They would profit greatly by reading Gibbon who speaks of a period as Rome’s 20 years of shame and misfortune, of confusion and calamity, as a time when the ruined empire approached the last and fatal moment of its dissolution…afflicted by military tyrants and barbarous invaders—the sword from within and without.

Comment from blake
Time: November 7, 2021, 3:06 am

“Then, at three in the morning, you could march across the globe tramping civilizations beneath your sandals. Oh, that guillotine animation!”

Ha. You and I play the same way.

That said, I actually liked Civ III best (I’m in a minority) because you had to capture certain resources to not get your ass kicked, and that forced me to do something other than turtle up and rush to tanks.

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