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This creepy-ass fox

Welp, I’ve gone back to Skyrim. I was largely inspired by watching this lady play.

Note to self: if you thought you could stream games and your gimmick would be “old lady plays games”, you’re late again.

I like watching her because she doesn’t necessarily play the game the way she’s “supposed” to. If she can’t find out why that man wants her to assassinate his wife, she is by-god not going to do it. And she interacts with NPCs like she’s playing with Barbies. It’s a hoot.

Make your own game is a thing you can do in open world games. There’s a man who plays Far Cry 5, which is set in current day rural Montana. He doesn’t care about the storyline at all, he just wants to go into the woods and shoot bears. With a handgun. That’s the game he wants to play.

Anyway, main stories like to make you do things that are uncomfortable. I don’t know why game designers are like this. No, Skyrim, I don’t particularly want to be co-opted by a cannibal cult. No, I don’t want to crush a political figure to death on her wedding day, while she’s giving a speech to her guests.

And no, I most definitely do not want to beat a priest to death over and over (a minor godling revives him for the purpose) for the sin of treating victims of the plague. Even if I get a really good mace for it.

My first time through Skyrim, I realized I was doing fewer quests and spending more time in the wilderness to hunting, then back to the city to sell my stuff and buy more arrows. Basically, I had a job. But it was a really fun job.

There are 273 scripted quests in the game. But there are 343 locations big enough for a map icon (and about the same number too small for an icon). You can just walk around and mess with things, forever.

August 24, 2021 — 8:24 pm
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